Whats a Steahly and Continuous Attack

Thread: Wizard continuous attack spells

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    ivanbin is offline

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    Default Wizard continuous attack spells

    Anyone got any ideas on what spells I can cast that would allow me to continuously attack opponents with them? And I mean spells like cloud of knives, and celestial aspect, where I can use free and standard actions respectively to attack the enemy.

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    herrhauptmann is offline

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    Default Re: Wizard continuous attack spells

    There's Streamers from Shining South. Not quite what you're looking for, but it attacks on its own if the person caught in it takes an action. 5d10 damage per streamer.

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    Grod_The_Giant is offline

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    Default Re: Wizard continuous attack spells

    Manyjaws (SpC). Thunderlance (SpC). Howling Chain (Spc).

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  4. - Top - End - #4

    Biffoniacus_Furiou is offline

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    Default Re: Wizard continuous attack spells

    You can use Thunderlance (SC) and Dragon Breath (SC) with Persistent Spell. Throw on Fell Drain, Fell Frighten, and similar and inflict debuffs on anything you hit (only the first time each spell hits a given creature). Depending on how your DM rules Born of the Three Thunders' effect, i.e. if it happens when they're damaged and not when the spell ends, you can throw that on Dragon Breath (with Snowcasting and Energy Substitution) so your breath attack knocks opponents prone and stuns them.

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    ranagrande is offline

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    Default Re: Wizard continuous attack spells

    Summoning spells are good for this too.

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    Chronos is offline

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    Default Re: Wizard continuous attack spells

    Do you specifically want attack rolls (for an arcane trickster, say), or do spells that "attack" through other means also work?

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    Malimar is offline

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    Default Re: Wizard continuous attack spells

    You might also consider reserve feats (in Complete Mage and Complete Champion). Keep blasting all day without ever using up your spells.

  8. - Top - End - #8

    ivanbin is offline

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    Default Re: Wizard continuous attack spells

    I referenced celestial aspect, which is basically standard action to deal 2d6 fire damage to any one thing you see within 60ft. So non attack rolls are welcome.

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    Melcar is offline

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    OldWizardGuy


    Default Re: Wizard continuous attack spells

    Spoiler: Here you go!

    Show

    Melcar�s Elemental Guardian
    Evocation [Fire]
    Level: Sor/wis 5
    Components: V, S, M
    Casting Time: One standard action
    Range: Close (25ft. + 5ft./2 level)
    Area: 25ft. + 5ft./2 level
    Duration: 1 round/ 4 caster levels. (Max 5 rounds at level 20)
    Saving Throw: Reflex half
    Spell Resistance: Yes
    The caster creates a three headed hydra, of magical energy that forms anywhere the caster chooses, within the spell range. It immediately starts to attack random enemies in the spell area, with bolts of energy that matches the element of the hydra (fire as a standard). Each head attacks once every round dealing 1d6 points of fire damage per 4 caster levels, to a maximum of 5d6 for 5 rounds at level 20. The hydra will, even though the attacks are random, divide its attacks equally among the number of enemies inside the spell area to the best of its ability. The hydra can only attack creatures that are visible, not hidden and without total cover. The hydra cannot be attacked, but a successful dispel magic, will end the spell.
    Material Component: A hydra scale and a pinch of sulfur.

    On a more RAW note, you might want to employ the Bigby's line of spells, or the Mordenkainen's Sword spell. Sphere of Ultimate Destruction might work for you as well.

    If you want somehing like a "gun" that you can fire each round... then I would have to get back to you later... Hope this helps

    Quote Originally Posted by chaotic stupid View Post

    tippy's posted, thread's over now

    78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.


  10. - Top - End - #10

    The Grue is offline

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    Default Re: Wizard continuous attack spells


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    Flickerdart is offline

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    Default Re: Wizard continuous attack spells

    There are loads, I have a list (scroll down a few posts) that collects all weapon-making spells, many of which are like you describe. My favourite is Black Blade of Disaster - a disintegrate spell shaped like a sword that affects anything it hits.
    Last edited by Flickerdart; 2015-01-19 at 03:41 AM.

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    Khedrac is offline

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    PaladinGuy


    Default Re: Wizard continuous attack spells

    Do also look at the spheres - such as Defenestrating Sphere - which use a move action to attack the enemy - you still have your standard action for casting something else.
    The Mage's (Bigby's) Hand spells take an action to re-target otherwise they continue attacking for free.

  13. - Top - End - #13

    zergling.exe is offline

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    Default Re: Wizard continuous attack spells

    Quote Originally Posted by Melcar View Post

    Spoiler: Here you go!

    Show

    Melcar�s Elemental Guardian
    Evocation [Fire]
    Level: Sor/wis 5
    Components: V, S, M
    Casting Time: One standard action
    Range: Close (25ft. + 5ft./2 level)
    Area: 25ft. + 5ft./2 level
    Duration: 1 round/ 4 caster levels. (Max 5 rounds at level 20)
    Saving Throw: Reflex half
    Spell Resistance: Yes
    The caster creates a three headed hydra, of magical energy that forms anywhere the caster chooses, within the spell range. It immediately starts to attack random enemies in the spell area, with bolts of energy that matches the element of the hydra (fire as a standard). Each head attacks once every round dealing 1d6 points of fire damage per 4 caster levels, to a maximum of 5d6 for 5 rounds at level 20. The hydra will, even though the attacks are random, divide its attacks equally among the number of enemies inside the spell area to the best of its ability. The hydra can only attack creatures that are visible, not hidden and without total cover. The hydra cannot be attacked, but a successful dispel magic, will end the spell.
    Material Component: A hydra scale and a pinch of sulfur.

    On a more RAW note, you might want to employ the Bigby's line of spells, or the Mordenkainen's Sword spell. Sphere of Ultimate Destruction might work for you as well.

    If you want somehing like a "gun" that you can fire each round... then I would have to get back to you later... Hope this helps

    Is, is that the Diablo II Sorceress' Hydra spell?!?

    THAT's AWESOME!


  14. - Top - End - #14

    Melcar is offline

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    OldWizardGuy


    Default Re: Wizard continuous attack spells

    Quote Originally Posted by zergling.exe View Post

    Is, is that the Diablo II Sorceress' Hydra spell?!?

    THAT's AWESOME!

    He he... That was what I was aiming for yes. Glad you like it!
    Last edited by Melcar; 2015-01-20 at 09:21 AM.

    Quote Originally Posted by chaotic stupid View Post

    tippy's posted, thread's over now

    78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.


  15. - Top - End - #15

    ILM is offline

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    Default Re: Wizard continuous attack spells

    There's a series of spells that create blades that attack automatically, and you only need to burn actions if you want them to change targets. My favourite is Sword of Deception from SC: BAB = CL (multiple attacks!), and each hit gives an automatic -2 to the target's next save, which stacks with itself up to -5. Doesn't even need you to maintain concentration. Hell, make it Fell Frightening and take that penalty to -7.

  16. - Top - End - #16

    Hunter Noventa is offline

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    Default Re: Wizard continuous attack spells

    Pathfinder has a spell called Burning Gaze that lets you try to set people on fire by looking at them.

    "And if you don't, the consequences will be dire!"
    "What? They'll have three extra hit dice and a rend attack?"

    Factotum Variants!


  17. - Top - End - #17

    ILM is offline

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    Default Re: Wizard continuous attack spells

    There are a few similar spells in 3.5 but only a few (probably those printed very soon after 3.0 became 3.5, though I haven't really checked) allow free action gaze attacks; all others, like the one you linked, require a standard action, which prevents the character from doing much else in the round.

    Although now that you mention it, I'm partial to aura-like spells and effects too. Daunting Presense, Blinding Beauty, etc. - all these always-on area effects that force a save from anyone who gets too close.


  18. - Top - End - #18

    AmberVael is offline

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    Default Re: Wizard continuous attack spells

    Freezing Glance is one of those multiple use gaze spells, and its a really nice one- a 6th level spell that lasts 1/round level, and lets you blast people with a Will save or lose effect.

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    Zaq is offline

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    Default Re: Wizard continuous attack spells

    It's not the best-scaling spell by any means, but Flaming Sphere is a classic at low levels.

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    AngelOfFaith is offline

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    WhiteWizardGirl


    Default Re: Wizard continuous attack spells

    Stars of Arvandor [BED 108] gives you up to ten stars to throw at people each turn as a free action(the hurling, not the spell).

    Spoiler: Description

    Show

    Stars of Arvandor
    (Book of Exalted Deeds, p. 108)

    Evocation [Force, Good]
    Level: Sorcerer 3, Wizard 3, Cleric 4, Druid 4, Ranger 4, Consecrated Harrier 4,
    Components: V, S,
    Casting Time: 1 standard action
    Range: Close (25 ft. + 5 ft./2 levels)
    Target: Up to one creature or object per round
    Duration: 1 minute/level (D)
    Saving Throw: None
    Spell Resistance: Yes

    You create one tiny, twinkling star per level (maximum 10 stars). These minute starbursts orbit your head like ioun stones. As a free action, you can launch one star per round at a target your designate within range. Alternatively, as a standard action, you may launch up to three stars per round at one or more targets within range. Each star requires its own ranged touch attack roll.

    A nonevil target takes 1d8 points of damage, half of which is nonlethal (round down). Evil targets take 1d8 points of lethal damage instead. The stars are magical force, so they ignore incorporeality.


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    Melcar is offline

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    OldWizardGuy


    Default Re: Wizard continuous attack spells

    Quote Originally Posted by AngelOfFaith View Post

    Stars of Arvandor [BED 108] gives you up to ten stars to throw at people each turn as a free action(the hurling, not the spell).

    Spoiler: Description

    Show

    Stars of Arvandor
    (Book of Exalted Deeds, p. 108)

    Evocation [Force, Good]
    Level: Sorcerer 3, Wizard 3, Cleric 4, Druid 4, Ranger 4, Consecrated Harrier 4,
    Components: V, S,
    Casting Time: 1 standard action
    Range: Close (25 ft. + 5 ft./2 levels)
    Target: Up to one creature or object per round
    Duration: 1 minute/level (D)
    Saving Throw: None
    Spell Resistance: Yes

    You create one tiny, twinkling star per level (maximum 10 stars). These minute starbursts orbit your head like ioun stones. As a free action, you can launch one star per round at a target your designate within range. Alternatively, as a standard action, you may launch up to three stars per round at one or more targets within range. Each star requires its own ranged touch attack roll.

    A nonevil target takes 1d8 points of damage, half of which is nonlethal (round down). Evil targets take 1d8 points of lethal damage instead. The stars are magical force, so they ignore incorporeality.

    Thats nice for a level 3 spell.

    Quote Originally Posted by chaotic stupid View Post

    tippy's posted, thread's over now

    78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.


  22. - Top - End - #22

    Rubik is offline

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    Default Re: Wizard continuous attack spells

    How about Telekinesis for grappling and whatnot? It's not exactly akin to firing a Fireball, but still.

    Undermaster?

    Control Winds?

    Any summoning, calling, undead creation/control, animated creation, or Domination-type spell could work in this vein.

    There are some psionic powers that can do similar things, as well, if you want 'em.

    Last edited by Rubik; 2015-01-20 at 06:40 PM.

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    malonkey1 is offline

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    Default Re: Wizard continuous attack spells

    Incarnum Arc (MoI) deals continuous damage to everything between two movable poles.

  24. - Top - End - #24

    Gazrok is offline

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    Kobold


    Default Re: Wizard continuous attack spells

    Have the Assume Supernatural Ability feat. Cast Resilient Sphere around you. Polymorph into a Medusa. Turn folks into stone with impunity you evil monster.....

  25. - Top - End - #25

    Darrin is offline

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    Default Re: Wizard continuous attack spells

    Gutsnake (Spell Compendium) and Scorpion Tail (Races of Eberron) can attack as a free action.

    Incarnum Weapon (Magic of Incarnum) is a fire-and-forget spell similar to spiritual weapon.


  26. - Top - End - #26

    zergling.exe is offline

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    Default Re: Wizard continuous attack spells

    Quote Originally Posted by Gazrok View Post

    Have the Assume Supernatural Ability feat. Cast Resilient Sphere around you. Polymorph into a Medusa. Turn folks into stone with impunity you evil monster.....

    Quote Originally Posted by Darrin View Post

    Gutsnake (Spell Compendium) and Scorpion Tail (Races of Eberron) can attack as a free action.

    Incarnum Weapon (Magic of Incarnum) is a fire-and-forget spell similar to spiritual weapon.

    This thread is from 2015 people.

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  27. - Top - End - #27

    Mordaedil is offline

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    Default Re: Wizard continuous attack spells

    Reading the RAW for touch spells, rolling a miss allows you to hold the spell until next round until you hit something.

    It might also apply to ranged touch spells, but maybe it was addressed at some point?


  28. - Top - End - #28

    lbuttitta is offline

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    OldWizardGuy


    Default Re: Wizard continuous attack spells

    For the obvious answer, any [Summoning] spell can make attacks while you do other things. Also, Vortex of Teeth (SpC) hasn't been mentioned yet, or Maw of Chaos (SpC) or Lightning Ring (again SpC).

  29. - Top - End - #29

    Biffoniacus_Furiou is offline

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    Default Re: Wizard continuous attack spells

    Necromancy/reanimating something to attack for you, such as a thread from January 2015.

  30. - Top - End - #30

    ericgrau is offline

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    Default Re: Wizard continuous attack spells

    Summon swarm is basically damage over time with some minor special effects too.
    Last edited by ericgrau; 2018-09-28 at 08:23 PM.

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